Controls
W A S DMove (arrow keys work too)
MouseAim
ClickFire (weapon must be drawn)
HDraw / holster your weapon
CChange into a body's clothes (7s)
EUse: doors, vault, cash, fuse box, terminals — and with none of those in reach, whatever is in your use slot
XGo through what is at your feet: a body's pockets, or what has been left on the floor
RReload
ShiftSprint (noisy)
VDuty phone: put yourself on the shift's board for 20s
GDrop the cash you are carrying
TabYour kit — DROP on a row puts that thing on the floor, right-click puts it in your use slot
BScoreboard
EnterTalk to your team
EscShut what is open, stop what you are doing — and with neither to do, the settings
These are the keys it ships with. Every one of them can be put somewhere else:
Edit the keys on the briefing screen, or Esc with a body already
stood in the building.
Sides
Thugs
Pistols. Can holster to blend in and take a downed worker's clothes. Crack the vault, grab the cash, reach the van.
Guards
Rifles and keycards. Watch the CCTV wall, keep the power on, and stop the crew leaving with the money.
Co-op — or nobody takes the uniform. One crew, one
round, and every note in the building behind one vault door. The
manager is carrying the key to it: find them in a bank full of
people, get them alone, and the door costs five seconds instead of
forty-five with a drill. The bank's own guards walk their beats, come
to a noise, and the one sat at the camera wall radios another one over
to whatever they read off a feed — which buys you three seconds.